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"What if every action did something?"
"What if the basic attack never existed?"
These are the questions that started as the foundation to this design. The goal was to put together a combat system where every action did something. The result ended up creating a combat system where the player's actions would apply counters to an adversary (setup actions), which could then be utilized by another action to deal greater or special effects to that target (the combo action).
With this sort of system, it would encourage players to work together by leveraging the synergies the game presents.